I spent 600 gems to update most of my basic habitats to giants. (Remember : I 'm a gem hoarder - so this was hard therapy for me ) After a lot of redecoration my park is presentable again. Here are some of the redecorated islands.
I like the rocky island best ( earth + metal) The red & yellow island (lightning + fire) looks a bit cluttered to me. At first I planned to update all basic habitats, but then the islands would be to crowded. And leaving one (or two) habitats at large size shows a greater variety of habitats.
myke : your gem clock looks fantastic. I had a similar idea but never took the time to put it into practice. Especially the golden pointer is brilliant.
dragon list (last dragon : Gatren) DV friend id: Crumble#7733 friend link coop friends always welcome, but all my gems are spoken for
Thank you so much for doing this Pixie! I really need to find the time to redecorate and upgrade. I'm comforted today knowing that if Myke can do it, I certainly can! Great islands Myke!!
Oooh, the plant/rainbow/air is my favorite. Looks very jungley.
Pixie, apparently you need to go back to elementary school and learn the difference between air & water. Air is that invisible stuff you breathe. Water is that wet stuff you drink. Hopefully, you also bathe with it.
I love my vine dragon avatar created by ElektronX. Now, if only BFS would add it to the game...
DV friend ID: Likylind#5293 Baby park: DORULIND#1400
Yum, the Air/Water/Rainbow is my favourite too! And I quite like the Fire/Lightning. It occurs to me that I don't have a single Lightning habitat. I should fix that... But I have no habitats to spare.
Oooh, the plant/rainbow/air is my favorite. Looks very jungley.
Pixie, apparently you need to go back to elementary school and learn the difference between air & water. Air is that invisible stuff you breathe. Water is that wet stuff you drink. Hopefully, you also bathe with it.
Pixie, apparently you need to go back to elementary school and learn the difference between air & water. Air is that invisible stuff you breathe. Water is that wet stuff you drink. Hopefully, you also bathe with it.
Haha, have I told you my alter-ego is a mermaid?
Nope, I don't think I heard that. I am definitely not part mermaid. I strongly dislike water, and I don't like being wet. However, I do like the giant water habitats, and they look so good, I'd almost be tempted to go swimming in them if I could.
I love my vine dragon avatar created by ElektronX. Now, if only BFS would add it to the game...
DV friend ID: Likylind#5293 Baby park: DORULIND#1400
Hello everyone! I am new to this forum, and I absolutely love this thread! It's interesting to see that nearly everybody have practised the symmetrical design in their parks; too bad BFS does not allow horizontal rotation of the buildings, only a few of the decors are totally symmetrical which provide limited choices. Though, with recent updates, some of the wildest ideas have become manageble. Here I present my park designs (which I have spent way too much time on) and hope everyone enjoy!
First, the panorama:
The main island:
The main island holds the biggest variety of trees, dragons and habitats; as a result, it is the most colorful of all, with red and blue and yellow and green in deep contrast. The Opposite elements are located away from each other as far as they can, all of them holding a pair of opposite dragon with its pure-elemental correspondent. This is also the place where I dispose of my worst favorite color: pink. Personally I name this island "gene pool" because of the abundance of species.
I have left treat farms in its lower forms because of the artistc value. Farms will always be accompanied by wells; if not how do they get irregated? Also, visitors can rest their tired feed in Dragon-INN at the eastern corner and enjoy the fantastic view of cold dragons flying in high sky from their room windows. The elusive Seasonal dragon is not within direct reach: it's possible to get a glimpse of its magnificent form at the end of the northwest trekking lane.
Some rantings: Most of the in-game visitors are attracted by roads, and this island suffer because I just cannot fill more roads into it.
Treasure island:
The second island is completely devoted to metals, gemstones and dirts. There is a lightening habitat------possibly the result of the magnetic force field generated by too many conductors------at the western end, which shelters a poor plant dragon who unfortunately gets electrified and can never recover from the shock. Mountains and metal plateaus dot this land with paths meagering between them. All of the houses and statues are luxiously colored, paying tributes to the throne of king and queen, which is surrounded by golden and red trees.
I know this island seems to be in no particular order. My original idea is it is to resemble the Big Dipper, a 7-star constellation, though the meaning of it becomes lost in execution. The stars are roughly represented by the rocks; the roads and trees are then made parallel with the formed line.
In real life the Big Dipper is pointing at the Polaris, a solar star. So I've tried my best to direct everything on Trasure island to the island below it: the island of sun.
The Molten Necklace:
I'm quite proud of this island for its symmetry. Aside from those damned trees, all other decors fit in the pattern. The rocks are all lopsided in one way or another so I put the anomalies together to form a vague balance; anyway, that sun habitat is not exactly symmetrical, so why not follow its heed?
I don't like flags so the usage of them is scarce. Here, flags, flower beds and egg statues help provide the feeling of symmetry. There are also recurring shapes of arrowheads scattering everywhere, see how many you can find?
After an island fully devoted to fire and heat, here comes another one that is for coolness.
The Thousand Lakes
The face of moon is marked by numerous craters and so is this island: ponds, springs, land subsidences, lakes, and frozen lakes. Interestingly, some of the tallest buildings are located here as well. The purpose of this island is to create a trunquil feeling; guests can go to the romantic cottages with green roofs and fabulous food, and look into the deepness of forests behind them. A mysterious rainbow colors the treetop, making people wonder where is the end of it.
On the eastern end, air habitats level up to the moon. Clouds and rains surround it; gradually the water in the atmosphere progresses into the western part and become snow and ice. There is a creepy castle hiding in the mountain lines, visitors better keep away from it.
The Maze
My take on egg display. Olympics and athelets competitions are all common factors in Greek culture so I borrowed inpiration from the labyrinth of Crete. Visitors have to walk through a swirl of paths and egg pedestals to reach the colosseum; sometimes their trekking will be lightened up by some unexpectant decorations.
The left and right parts of this island resemble each other chaotically. I use the red roofs of treat farms to imitate the three red towels of dragon track.
The Rainbows: Centrifugal
The Rainbows: Centripetal
At last, the rainbow islands!
I have reached my extremity in designing these two. The four red trees signify the differences between them: one is focusing onto the center, another is wandering away from it. The bad thing is, big trees are not exactly symmetrical as happy trees are. Fortunately the storage tower is tall and slender enough to deviate the view from that slanting tree trunks and balance the whole island again. Both of the islands are strictly ceremonial, there is nothing for the visitors to spend nights.
Special thanks to anyone who have tolerated this monologue until the last. My game ID is Eppun, you guys are welcome to my park and see for yourself, because the islands look much better in motion!
Hey, Chuchuhorse and welcome to the forum! I love the layout of your park! The constellation placement is an awesome idea and I think my favorite island of yours is the maze.
Hi, Chuchuhorse! Your islands are great, so many creative ideas. My two favorites are the Rainbow islands. I really like your concept & execution. I hope you become an active part of our forum--you are sure off to a good start!
Welcome, chuchuhorse! What a great tour to wake to this morning. You have put so much thought and planning into your islands and it really shows well. So glad you took the time to walk us through and point out all the little things we surely would have missed on our own.
Looking forward to your participation in the forum.
Choo choo, love your islands and loved your tour. Ursa Major is awesome. Love that it points to Polaris. Symmetry is overrated. I agree about the lower level treat farms; I do the same thing. Great tour, neat imaginative stuff there. Having a hard day, but very fun to have this tour at the end of my day. Thanks!
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