Post by Servant 16:9 on Apr 27, 2012 16:59:08 GMT -6
It might be nice at some point to be able to fight dragons against each other for gems. Something fun, interesting and different. Or maybe, have a gem hunt. Hiding a certain number of gems in place of party hats that can be collected! It wouldn't be on every GCID you visit...just certain ones...but you'll have to look close to find them!
April (8 yr old. Angel2all, 11 yr old Servant to one)
Post by demonioazul on Apr 27, 2012 17:05:45 GMT -6
I think it would be really nice to be able to play while offline. Even if it was limited (no breeding, no hatching, obv no visiting friends or gifting gems) it would be nice to be able to sweep coins when you are not connected to internet.
New goal: Crown 5 more dragons. Treats needed: 26,214,400. Current treats: 14,000,000
I think it would be really nice to be able to play while offline. Even if it was limited (no breeding, no hatching, obv no visiting friends or gifting gems) it would be nice to be able to sweep coins when you are not connected to internet.
That would be great as when I'm working away from home access to wifi is intermittent and I don't have a fantastic allowance for data.
We love the new Sakura "Cherry Blossom" but many of us are disappointed that you didn't introduce a Cherry Blossom tree as a new decoration. Your new animated decorations are great, and a tree continually dropping cherry blossoms would be fantastic.
An idea that ive had for a while now would be the addition of a new building class in that it would be functional not merely decorative. My idea is to be able to purchase a wizard to act as a sort of grounds keeper or game warden, and his function would be to collect coins from habitats that are at full capacity so that the user has more of an oportunity to make money while away. He would not come cheap to purchase and only be available at a higher level and would have his own max capacity as well. I was thinking hed need to be purchased for several million coins or maybe 150 gems making him harder to obtain but once owned he would collect coins for you up to maybe 5 or 10 million until you visit and collect from him. There could even be a special character that walks around the park as well as a building to collect the coins from. This would greatly aid in coin production which would subsequently help food production and maybe help shrine work go a little faster. Imagine being able to earn enough coins for a beanstalk every few hours without the stress of emptying a plant habitat every 2 minutes.
Hmmm, most of all I'd just like to be able to expand the dragon cash holding capability of lower habitats.
What also would be nice to build is general habitats. What I mean by that is that you build a habitat, that's just plain and simple. Then, by winning a colloseum event in gold, you'd get e.g. a plant core from the plant event. By adding that core to your habitat, you'd get a plant habitat.
Larger habitats could have more cores, so you could e.g. add both plant and cold to the habitat and both could live there (up to most elements if you consider hybrids). This way you could swap your habitats constantly without having to build new ones, but you do need a new core every time. It would make the colloseum events more useful still too!
Best part would be that the general habitats could have a general cash hold capability, so there's no discrimination in dragon species.
An idea that ive had for a while now would be the addition of a new building class in that it would be functional not merely decorative. My idea is to be able to purchase a wizard to act as a sort of grounds keeper or game warden, and his function would be to collect coins from habitats that are at full capacity so that the user has more of an oportunity to make money while away. He would not come cheap to purchase and only be available at a higher level and would have his own max capacity as well. I was thinking hed need to be purchased for several million coins or maybe 150 gems making him harder to obtain but once owned he would collect coins for you up to maybe 5 or 10 million until you visit and collect from him. There could even be a special character that walks around the park as well as a building to collect the coins from. This would greatly aid in coin production which would subsequently help food production and maybe help shrine work go a little faster. Imagine being able to earn enough coins for a beanstalk every few hours without the stress of emptying a plant habitat every 2 minutes.
Wow!! thats a Fabulously Gay Idea.. and it would be real fun and adds a new dimension to the game.. Liked it..
Great idea.. Great idea.. Great idea..
Last Edit: May 3, 2012 3:38:17 GMT -6 by skaala2903
GCID: Skaala2903 ----------------------- Hunt for missing dragon doubles ON..
An idea that ive had for a while now would be the addition of a new building class in that it would be functional not merely decorative. My idea is to be able to purchase a wizard to act as a sort of grounds keeper or game warden, and his function would be to collect coins from habitats that are at full capacity so that the user has more of an oportunity to make money while away. He would not come cheap to purchase and only be available at a higher level and would have his own max capacity as well. I was thinking hed need to be purchased for several million coins or maybe 150 gems making him harder to obtain but once owned he would collect coins for you up to maybe 5 or 10 million until you visit and collect from him. There could even be a special character that walks around the park as well as a building to collect the coins from. This would greatly aid in coin production which would subsequently help food production and maybe help shrine work go a little faster. Imagine being able to earn enough coins for a beanstalk every few hours without the stress of emptying a plant habitat every 2 minutes.
An idea that ive had for a while now would be the addition of a new building class in that it would be functional not merely decorative. My idea is to be able to purchase a wizard to act as a sort of grounds keeper or game warden, and his function would be to collect coins from habitats that are at full capacity so that the user has more of an oportunity to make money while away. He would not come cheap to purchase and only be available at a higher level and would have his own max capacity as well. I was thinking hed need to be purchased for several million coins or maybe 150 gems making him harder to obtain but once owned he would collect coins for you up to maybe 5 or 10 million until you visit and collect from him. There could even be a special character that walks around the park as well as a building to collect the coins from. This would greatly aid in coin production which would subsequently help food production and maybe help shrine work go a little faster. Imagine being able to earn enough coins for a beanstalk every few hours without the stress of emptying a plant habitat every 2 minutes.
An idea that ive had for a while now would be the addition of a new building class in that it would be functional not merely decorative. My idea is to be able to purchase a wizard to act as a sort of grounds keeper or game warden, and his function would be to collect coins from habitats that are at full capacity so that the user has more of an oportunity to make money while away. He would not come cheap to purchase and only be available at a higher level and would have his own max capacity as well. I was thinking hed need to be purchased for several million coins or maybe 150 gems making him harder to obtain but once owned he would collect coins for you up to maybe 5 or 10 million until you visit and collect from him. There could even be a special character that walks around the park as well as a building to collect the coins from. This would greatly aid in coin production which would subsequently help food production and maybe help shrine work go a little faster. Imagine being able to earn enough coins for a beanstalk every few hours without the stress of emptying a plant habitat every 2 minutes.
Awesome idea! And welcome to the forum! Hope you stay to contribute lots more!
An idea that ive had for a while now would be the addition of a new building class in that it would be functional not merely decorative. My idea is to be able to purchase a wizard to act as a sort of grounds keeper or game warden, and his function would be to collect coins from habitats that are at full capacity so that the user has more of an oportunity to make money while away. He would not come cheap to purchase and only be available at a higher level and would have his own max capacity as well. I was thinking hed need to be purchased for several million coins or maybe 150 gems making him harder to obtain but once owned he would collect coins for you up to maybe 5 or 10 million until you visit and collect from him. There could even be a special character that walks around the park as well as a building to collect the coins from. This would greatly aid in coin production which would subsequently help food production and maybe help shrine work go a little faster. Imagine being able to earn enough coins for a beanstalk every few hours without the stress of emptying a plant habitat every 2 minutes.
That's a g-r-e-a-t idea! (have to spell it that way to avoid the auto-correct conversion to "fabulously gay idea").
Another wrinkle on that would be to keep friends the ability to collect your gold coins for you when they're gathering party hats. That would build some real alliances.
Poppy
This account was previously Poppy’s account. All posts are by Poppy.
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An idea that ive had for a while now would be the addition of a new building class in that it would be functional not merely decorative. My idea is to be able to purchase a wizard to act as a sort of grounds keeper or game warden, and his function would be to collect coins from habitats that are at full capacity so that the user has more of an oportunity to make money while away. He would not come cheap to purchase and only be available at a higher level and would have his own max capacity as well. I was thinking hed need to be purchased for several million coins or maybe 150 gems making him harder to obtain but once owned he would collect coins for you up to maybe 5 or 10 million until you visit and collect from him. There could even be a special character that walks around the park as well as a building to collect the coins from. This would greatly aid in coin production which would subsequently help food production and maybe help shrine work go a little faster. Imagine being able to earn enough coins for a beanstalk every few hours without the stress of emptying a plant habitat every 2 minutes.
That's a g-r-e-a-t idea! (have to spell it that way to avoid the auto-correct conversion to "fabulously gay idea").
Another wrinkle on that would be to keep friends the ability to collect your gold coins for you when they're gathering party hats. That would build some real alliances.
Poppy
Yes, with a timer you could set, like once per hour ... Hum for friends to collect your coins, BFS would probably put a commission of 10% on the total amount collected, in favour of the picker of course. Only problem is that if you have piles of friends (like Poppy) it will take you the whole day to tour your friends lol.
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