Has any one got a prize from the wishing well lately?
For the last couple of days I have just gotten a "your coin added to the total" type message in both parks.
I don't mind tossing a coin a day for a later good. I just want to know if they have shut the floodgates or not. (Hi Fletch_smf )
Nope, not me. Not one wish can true!!
But really never recall receiving anything for it
I got tickets the first time. Then a single gem. But since then nada.
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
I got to 497 tickets for the day. I then went to the social menu, and collected 10 tickets (and a gem) from a friend. My total went to 500, and I got the message saying I was at my max. I noticed that that gift was down to 7, and everything was great. So I collected the rest of my gems from gifts.
There seems to be a bug where if you collect your last tickets for the day from the social menu, and hit the max, the "collect" button doesn't immediately grey out for the other banked tickets. Because of this bug I accidentally collected my 200 tickets from the challenge, and had a little panic moment. A few seconds later I got the "We've put the 200 tickets into your social gifts", and I breathed a sigh of relief.
But I have just logged back in and that 7 leftover tickets from that original gift are now gone.
So I'm not sure if when collecting the rest of my gems that I accidentally collected a few tickets I shouldn't have, because of that bug. It's not definitive, but I'm a bit wary about saying that the extra tickets above your max are kept in the social menu. I'll try again tomorrow.
Last Edit: Jul 20, 2015 18:28:13 GMT -6 by Kelthorn
I think how it works is that individual sub-gifts are still there (for example, your 550 could really be 200+200+100+50), and those sub-gifts can't be split.
So if you collect 1 ticket from it, my theory is that it'll use up anywhere between 50-200 tickets.
Please report back for science if you're doing that. Also make sure you close and reopen your social menu afterwards - sometimes the count immediately after tapping the button is wrong.
I had 200 tickets from the last challenge, gotten from the double weekend. I just collected 100 tickets from todays challenge. This is what I got:
So I guess the thing to do now would be to collect that 300 tickets and see what happens. I think the best thing to do would be to collect at 401 tickets. I could be left with 201, 200, 100, or 0. I'm concerned that after my last test with the friend gifts that they'll all disappear.
If I am left with 0 then there's pretty much no point letting your bank of any one type of ticket get past 500.
Does anyone know if your friends gifts add together like this?
Edit: my math is really (really) bad.
Last Edit: Jul 20, 2015 20:09:15 GMT -6 by Kelthorn
^ This makes no sense from a programming perspective To track each individual deposit so it can be removed as a lump uses resources that simply don't need to be used in this scenario. If it were required for say an audit system then you might do it, but for a bucket like this. No. It will be a single bucket that you toss glasses of tickets into. The only question is whether the bucket gets emptied by tipping it all out or whether just the amount needed is ladled out. BFS have used the latter system in the past, so my money is on that.
Last Edit: Jul 20, 2015 20:23:20 GMT -6 by GregDarcy
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
Oh yes I agree. I didn't really even consider it until Mr. Bones bought it up. It's a possibility, however remote, but should be easy to weed out through testing.
To answer my own question: yes, friend ticket gifts do add up into a bucket for that user. Note I had 10 before from one user, and now I have 15.
And I just tried. Even spending gems didn't get any more tickets.
Welcome zanderfan, If you check out the first post or two of this thread you will find out all you needed to know about this event. And then some.
But to summaries the ticket strategy, You are limited to 500 tickets a day except during double days Once you reach the daily limit you can collect no more tickets with a few exceptions. If you collect, say, 50 tickets from the colosseum but only need 3 the the remaining 47 are lost.
ONLY tickets garnered from the event island itself go into the saved bucket. You can maximise the by taking your daily total to 499, then starting a challenge and then playing a game. The tickets you get from the game will go into the BFS bucket in the gifts menu apart from the one that takes you to 500. Then when the challenge ends, your whole prize goes to the BFS bucket. All other tickets over your daily quota are lost.
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
Probably already mentioned somewhere in the last 30 pages, but it's always better to do Wheel of Chance because you have a chance at gems that way. While Name That Dragon is arguably more fun, you can always acquire your daily tickets from other means but there is no other way to get free gems in this event
In my experience, once you win gems from the Wheel, they won't show up again until the next reset. So if you actually prefer playing Name That Dragon, you can switch over once the Wheel gives you gems!
GCID: rionhow Thanks to ElektronX for my Light Rift avatar!
Probably already mentioned somewhere in the last 30 pages, but it's always better to do Wheel of Chance because you have a chance at gems that way. While Name That Dragon is arguably more fun, you can always acquire your daily tickets from other means but there is no other way to get free gems in this event
In my experience, once you win gems from the Wheel, they won't show up again until the next reset. So if you actually prefer playing Name That Dragon, you can switch over once the Wheel gives you gems!
I've got gems twice in a row. But it's all about "do you want the certainty of 150 tickets from name that dragon or the possibility of gems+ 360 gems but the probability of less than 150 gems from spin the wheel"? Personally I use a mix.
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
Oh I know this. I download pictures to my computer and do it all the time. Its being able to do it directly from my phone/tablet that would be tres cool!
You can do it from the iOS app, though I can't remember how difficult they make it to get the URL for what you upload. It's been a year or so since I used it.
For stuff for forums--which is typically what I consider disposable, not an actual photograph I took and need to save or want credit for--I just use Imgur instead, and an app called Picup that will upload files to it with no account needed, then provides the URL so I can simply paste it. Such as what I've attached here...LOVE the new Sun island theme! 1st theme besides the winter celebration one that I've actually REALLY liked.
Your park looks cool with twilight. I haven't changed since I got the Sun Habitat
Seeking knowledge GC id. Momsfun Gem list already filled:(
^ This makes no sense from a programming perspective To track each individual deposit so it can be removed as a lump uses resources that simply don't need to be used in this scenario. If it were required for say an audit system then you might do it, but for a bucket like this. No. It will be a single bucket that you toss glasses of tickets into. The only question is whether the bucket gets emptied by tipping it all out or whether just the amount needed is ladled out. BFS have used the latter system in the past, so my money is on that.
You know, this was my first thought as well when Mr. Bones brought it up. I'm a developer and it makes no sense from a coding perspective (unless there are other requirements that we're not aware of). But, see my post from this morning. When my park errored out and reloaded after doubles ended I received several "you have maxed out, your tickets have been saved" popups, each one corresponding exactly to the individual banks I have made the last few days, and all of them adding up exactly to the BFS gift total I have in my Gifts tab. I don't know exactly how they have it modeled, but my experience would seem to indicate they are storing the individual contributions to the BFS gift entry (unless the popups were a really weird coincidence). Note that this doesn't necessarily imply the amounts will be redeemed in the same set of batches, but there's definitely something interesting going on here.
GCID: akaSkitch
Hydrogen is a colorless, odorless gas, which if left alone in large enough quantities, for long enough, will begin to think about itself.
Probably already mentioned somewhere in the last 30 pages, but it's always better to do Wheel of Chance because you have a chance at gems that way. While Name That Dragon is arguably more fun, you can always acquire your daily tickets from other means but there is no other way to get free gems in this event
In my experience, once you win gems from the Wheel, they won't show up again until the next reset. So if you actually prefer playing Name That Dragon, you can switch over once the Wheel gives you gems!
This is what I did. The last two days, gems have disappeared from the wheel when I won them, then I switched over to the other game. I guess you are limited to winning 5 gems a day. Did they change that recently? I remember winning the gem prize twice in a day earlier in the event.
^ This makes no sense from a programming perspective To track each individual deposit so it can be removed as a lump uses resources that simply don't need to be used in this scenario. If it were required for say an audit system then you might do it, but for a bucket like this. No. It will be a single bucket that you toss glasses of tickets into. The only question is whether the bucket gets emptied by tipping it all out or whether just the amount needed is ladled out. BFS have used the latter system in the past, so my money is on that.
Maybe they changed it in the meantime, but I tested this during Starfall.
I had 20 Stardust as a gift from someone (10+10 from double weekend). After collecting 5, it said 15. After closing and re-opening the menu, it changed to 10.
It would also explain why people who let hundreds/thousands of gems pile up experience crashes with the social menu. If it was just a simple counter, then this shouldn't happen, right?
Last Edit: Jul 20, 2015 22:03:49 GMT -6 by Mr. Bones
^ This makes no sense from a programming perspective To track each individual deposit so it can be removed as a lump uses resources that simply don't need to be used in this scenario. If it were required for say an audit system then you might do it, but for a bucket like this. No. It will be a single bucket that you toss glasses of tickets into. The only question is whether the bucket gets emptied by tipping it all out or whether just the amount needed is ladled out. BFS have used the latter system in the past, so my money is on that.
You know, this was my first thought as well when Mr. Bones brought it up. I'm a developer and it makes no sense from a coding perspective (unless there are other requirements that we're not aware of). But, see my post from this morning. When my park errored out and reloaded after doubles ended I received several "you have maxed out, your tickets have been saved" popups, each one corresponding exactly to the individual banks I have made the last few days, and all of them adding up exactly to the BFS gift total I have in my Gifts tab. I don't know exactly how they have it modeled, but my experience would seem to indicate they are storing the individual contributions to the BFS gift entry (unless the popups were a really weird coincidence). Note that this doesn't necessarily imply the amounts will be redeemed in the same set of batches, but there's definitely something interesting going on here.
Yes I got a similar series of messages. My take on it was that those messages were queued in the system for delivery and either a resend was triggered or the pipe got unblocked. I don't see it as a response to the tickets in the bucket.
So the flow goes: Start Transaction Collect Tickets Transfer tickets to "Show bucket" Bucket full? No... Zero source... Go to END. Yes... Send bucket "full message" to message queue. Subtract tickets already transferred from source Source zero? Yes... Go to END Source saveable? No... Go to END Save nnn tickets still in source to Gifts bucket Send "Saved nnn tickets" to Message queue. Zero source END finalise transaction.
The message queue is a separate subsystem, so could still have messages waiting for processing asynchronously, or even have an ability to resend messages in case of a problem. My bet is the latter was triggered at the end of the double weekend for everyone.
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
You know, this was my first thought as well when Mr. Bones brought it up. I'm a developer and it makes no sense from a coding perspective (unless there are other requirements that we're not aware of). But, see my post from this morning. When my park errored out and reloaded after doubles ended I received several "you have maxed out, your tickets have been saved" popups, each one corresponding exactly to the individual banks I have made the last few days, and all of them adding up exactly to the BFS gift total I have in my Gifts tab. I don't know exactly how they have it modeled, but my experience would seem to indicate they are storing the individual contributions to the BFS gift entry (unless the popups were a really weird coincidence). Note that this doesn't necessarily imply the amounts will be redeemed in the same set of batches, but there's definitely something interesting going on here.
This got me thinking a little more. For metrics, BFS would store every single user action. The "what, when, how much" for every single thing you do. There would be a huge table somewhere of challenge tickets handed out to whom, when.
From there it's not too much of a stretch of the imagination to see that the BFS totals in your social menu is simply an aggregation of all the +'s and -'s from your BFS ticket history. And from there that it's possible that when you collect the gifts that it does it in order of that history rather than as a lump sum.
^ This makes no sense from a programming perspective To track each individual deposit so it can be removed as a lump uses resources that simply don't need to be used in this scenario. If it were required for say an audit system then you might do it, but for a bucket like this. No. It will be a single bucket that you toss glasses of tickets into. The only question is whether the bucket gets emptied by tipping it all out or whether just the amount needed is ladled out. BFS have used the latter system in the past, so my money is on that.
Maybe they changed it in the meantime, but I tested this during Starfall.
I had 20 Stardust as a gift from someone (10+10 from double weekend). After collecting 5, it said 15. After closing and re-opening the menu, it changed to 10.
It would also explain why people who let hundreds/thousands of gems pile up experience crashes with the social menu. If it was just a simple counter, then this shouldn't happen, right?
My contention is that there is a simple counter. But there is a separate simple counter for each friend. With BFS being a virtual friend. A new counter is created each time a gift comes in for a new friend. It is destroyed when you hit "Clear" Actually, there are four counters for each friend. One for coins, gems, food and tickets. (I just checked. The "coins" counter has vanished in my little park so back to 3) The problems arise because as gifts mount up more and more counters are created. Eventually the space BFS allocates for counters fills up and the system crashes because it tries to create a new counter somewhere it shouldn't. (technically called stack overflow) OR perhaps the programmer just forgot to cater for counter overflow. I have seen both happen in real computer programs.
As you can see, the counters can go well above 10
Last Edit: Jul 20, 2015 22:29:35 GMT -6 by GregDarcy
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
Does the twilight tower really help odds on getting dragons? Like dark rift is a bigger change with the tower than without?
No it doesn't help the odds. However some dragons can only be bred at night. Others only during the day. For example, Moon can only be bred during 7PM and 7AM your local time. If you use the Twilight tower to switch park night on, then it can be bred between 7AM and 7PM. I am not sure, but I think it reverses the times so sun is affected as well. but I haven't played with it.
The only dragons that are documented to be affected like this are Sun and Moon. There is speculation however that some of the other dragons are also affected. I am pretty sure the Rifts are not. They have their own set of rules.
Last Edit: Jul 20, 2015 22:37:31 GMT -6 by GregDarcy
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
You know, this was my first thought as well when Mr. Bones brought it up. I'm a developer and it makes no sense from a coding perspective (unless there are other requirements that we're not aware of). But, see my post from this morning. When my park errored out and reloaded after doubles ended I received several "you have maxed out, your tickets have been saved" popups, each one corresponding exactly to the individual banks I have made the last few days, and all of them adding up exactly to the BFS gift total I have in my Gifts tab. I don't know exactly how they have it modeled, but my experience would seem to indicate they are storing the individual contributions to the BFS gift entry (unless the popups were a really weird coincidence). Note that this doesn't necessarily imply the amounts will be redeemed in the same set of batches, but there's definitely something interesting going on here.
Yes I got a similar series of messages. My take on it was that those messages were queued in the system for delivery and either a resend was triggered or the pipe got unblocked. I don't see it as a response to the tickets in the bucket.
So the flow goes: Start Transaction Collect Tickets Transfer tickets to "Show bucket" Bucket full? No... Zero source... Go to END. Yes... Send bucket "full message" to message queue. Subtract tickets already transferred from source Source zero? Yes... Go to END Source saveable? No... Go to END Save nnn tickets still in source to Gifts bucket Send "Saved nnn tickets" to Message queue. Zero source END finalise transaction.
The message queue is a separate subsystem, so could still have messages waiting for processing asynchronously, or even have an ability to resend messages in case of a problem. My bet is the latter was triggered at the end of the double weekend for everyone.
I think you're correct that the message queue is likely a separate subsystem, this is a common architectural decision. But I got the exact same set of messages corresponding to my previous banks (I'm confident this is the case because I had one oddball bank of 21 tickets that I saw repeated). So if this were simply the message queue resending the same messages, that would imply that that system had an error that failed to clear the queue for the entire several days I have been banking tickets thus causing the message queue to resend each one. This seems more of a stretch than the theory that the gift tab had to rebuild itself from previous transactions and the message queue was simply given new messages to send.
Also I like the theory that each transaction is stored individually for analytic purposes and is used to recover from other errors...
GCID: akaSkitch
Hydrogen is a colorless, odorless gas, which if left alone in large enough quantities, for long enough, will begin to think about itself.
You know, this was my first thought as well when Mr. Bones brought it up. I'm a developer and it makes no sense from a coding perspective (unless there are other requirements that we're not aware of). But, see my post from this morning. When my park errored out and reloaded after doubles ended I received several "you have maxed out, your tickets have been saved" popups, each one corresponding exactly to the individual banks I have made the last few days, and all of them adding up exactly to the BFS gift total I have in my Gifts tab. I don't know exactly how they have it modeled, but my experience would seem to indicate they are storing the individual contributions to the BFS gift entry (unless the popups were a really weird coincidence). Note that this doesn't necessarily imply the amounts will be redeemed in the same set of batches, but there's definitely something interesting going on here.
Yes I got a similar series of messages. My take on it was that those messages were queued in the system for delivery and either a resend was triggered or the pipe got unblocked. I don't see it as a response to the tickets in the bucket.
So the flow goes: Start Transaction Collect Tickets Transfer tickets to "Show bucket" Bucket full? No... Zero source... Go to END. Yes... Send bucket "full message" to message queue. Subtract tickets already transferred from source Source zero? Yes... Go to END Source saveable? No... Go to END Save nnn tickets still in source to Gifts bucket Send "Saved nnn tickets" to Message queue. Zero source END finalise transaction.
The message queue is a separate subsystem, so could still have messages waiting for processing asynchronously, or even have an ability to resend messages in case of a problem. My bet is the latter was triggered at the end of the double weekend for everyone.
My guess is that the pop ups are new since doubles weekend, which is why they only popped up to display the tallies of the overages of the weekend and not for the whole of last week. I got one for today when I finished over, too.
gcid: womantrarae / team: Iron Blossom 🐉🌸🛠🌸🐉 Now offering: Various
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Skitch, Unless we get a BFS programmer on board to explain just what they are doing and why, I guess we will never know. We can reverse engineer it as much as we like but with a large chunk residing in a black hole (aka the server) its a bit like trying to deduce the space shuttle from a firecracker.
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
My guess is that the pop ups are new since doubles weekend, which is why they only popped up to display the tallies of the overages of the weekend and not for the whole of last week. I got one for today when I finished over, too.
I got more than that. I didn't count, but five or six in each park.
Main GCID: GregDarcy Secondary: GregDarcyToo All gems friends spoken for. Happy to accept friends for party hats. I blame Apple's auto incorrect for all my typos. I actively discourage challenges. All challengers are unfriended.
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