Post by kaleni#0146 on Apr 26, 2024 8:25:07 GMT -6
I just had a random idea, I don't know if it could be implemented or if Deca would consider it but I think it would be cool and encourage more engagement.
In Pokemon games, if you complete the Pokedex, you often get the shiny charm, which makes getting shiny Pokemon (rare differently coloured variants) more likely. Could there be something similar in DV for twins and Rifts?
For example:
--Once you get red fire for the first time, you get something that makes getting a twin from Co-Op more likely. If I'm remembering correctly the current thinking based on experiments is that it will usually take between 5-20 tries to get a twin since your last one, maybe the range could be shortened to 3-10.
Either that, or perhaps it could increase Co-Op double parent cloning odds, perhaps doubling them (so 5% odds would become 10%, etc.). Then it would also be effective during TWs rather than its ability being cancelled out by twins being guaranteed anyway.
--Once you get blue fire for the first time, you get something that makes breeding untraited dragons in the Rift less likely (or impossible).
Either that, or perhaps it means if you ever get a traited dragon, if it's possible for it to be a trait you haven't unlocked for that dragon yet, it will give you a new trait. So for example if the only trait you haven't unlocked on Mosser is water, and you bred Mosser during the water alignment or with water trait on one of the parents, the new Mosser has a 100% chance of being water trait if it's traited. Or if you still had to unlock the light and dark traits on Pollenizer, if you got a traited-twin Pollenizer from an EoM it would definitely either be light or dark trait.
Or something like that. I also think it'd be cool if this feature could be turned on or off so that people who want as much challenge as possible could not have the bonuses.
I think this feature could encourage engagement and possibly even purchases because I reckon more people would like to try for blue/purple fire if there was something that could make it easier to achieve, while not being forced upon them (hence the ability to turn it off).
These items could be gifted from the Quests menu. If you complete a Quest and get its rewards, then remove the thing that caused you to win the reward (e.g. sell the dragon if it was a dragon quest), you still keep the rewards. If the item(s) were tied directly to fire that could cause issues given fire is removed with every new release, but I would guess if it were a Quest reward it would be fine.
In Pokemon games, if you complete the Pokedex, you often get the shiny charm, which makes getting shiny Pokemon (rare differently coloured variants) more likely. Could there be something similar in DV for twins and Rifts?
For example:
--Once you get red fire for the first time, you get something that makes getting a twin from Co-Op more likely. If I'm remembering correctly the current thinking based on experiments is that it will usually take between 5-20 tries to get a twin since your last one, maybe the range could be shortened to 3-10.
Either that, or perhaps it could increase Co-Op double parent cloning odds, perhaps doubling them (so 5% odds would become 10%, etc.). Then it would also be effective during TWs rather than its ability being cancelled out by twins being guaranteed anyway.
--Once you get blue fire for the first time, you get something that makes breeding untraited dragons in the Rift less likely (or impossible).
Either that, or perhaps it means if you ever get a traited dragon, if it's possible for it to be a trait you haven't unlocked for that dragon yet, it will give you a new trait. So for example if the only trait you haven't unlocked on Mosser is water, and you bred Mosser during the water alignment or with water trait on one of the parents, the new Mosser has a 100% chance of being water trait if it's traited. Or if you still had to unlock the light and dark traits on Pollenizer, if you got a traited-twin Pollenizer from an EoM it would definitely either be light or dark trait.
Or something like that. I also think it'd be cool if this feature could be turned on or off so that people who want as much challenge as possible could not have the bonuses.
I think this feature could encourage engagement and possibly even purchases because I reckon more people would like to try for blue/purple fire if there was something that could make it easier to achieve, while not being forced upon them (hence the ability to turn it off).
These items could be gifted from the Quests menu. If you complete a Quest and get its rewards, then remove the thing that caused you to win the reward (e.g. sell the dragon if it was a dragon quest), you still keep the rewards. If the item(s) were tied directly to fire that could cause issues given fire is removed with every new release, but I would guess if it were a Quest reward it would be fine.