Post by kaleni#0146 on Apr 26, 2024 8:25:07 GMT -6
I just had a random idea, I don't know if it could be implemented or if Deca would consider it but I think it would be cool and encourage more engagement.
In Pokemon games, if you complete the Pokedex, you often get the shiny charm, which makes getting shiny Pokemon (rare differently coloured variants) more likely. Could there be something similar in DV for twins and Rifts?
For example: --Once you get red fire for the first time, you get something that makes getting a twin from Co-Op more likely. If I'm remembering correctly the current thinking based on experiments is that it will usually take between 5-20 tries to get a twin since your last one, maybe the range could be shortened to 3-10. Either that, or perhaps it could increase Co-Op double parent cloning odds, perhaps doubling them (so 5% odds would become 10%, etc.). Then it would also be effective during TWs rather than its ability being cancelled out by twins being guaranteed anyway.
--Once you get blue fire for the first time, you get something that makes breeding untraited dragons in the Rift less likely (or impossible). Either that, or perhaps it means if you ever get a traited dragon, if it's possible for it to be a trait you haven't unlocked for that dragon yet, it will give you a new trait. So for example if the only trait you haven't unlocked on Mosser is water, and you bred Mosser during the water alignment or with water trait on one of the parents, the new Mosser has a 100% chance of being water trait if it's traited. Or if you still had to unlock the light and dark traits on Pollenizer, if you got a traited-twin Pollenizer from an EoM it would definitely either be light or dark trait.
Or something like that. I also think it'd be cool if this feature could be turned on or off so that people who want as much challenge as possible could not have the bonuses.
I think this feature could encourage engagement and possibly even purchases because I reckon more people would like to try for blue/purple fire if there was something that could make it easier to achieve, while not being forced upon them (hence the ability to turn it off).
These items could be gifted from the Quests menu. If you complete a Quest and get its rewards, then remove the thing that caused you to win the reward (e.g. sell the dragon if it was a dragon quest), you still keep the rewards. If the item(s) were tied directly to fire that could cause issues given fire is removed with every new release, but I would guess if it were a Quest reward it would be fine.
Last Edit: Apr 26, 2024 13:08:00 GMT -6 by kaleni#0146
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I think it'd be really cool if, in the Dragonarium, we could order specifically by typical event. I know some of the Special categories are somewhat event-related, but not every dragon from that event is in there, and some events don't have a category (Camping doesn't have most of the Camping event dragons; the next event doesn't have a specific category). They don't have to be categories that add Stars if that would be too complicated, but it would make searching for event dragons so much easier.
Post by vampiresherri on May 9, 2024 2:07:43 GMT -6
So a couple ideas….. I think it’d be really cool if in the friends gifting menu- we can gift more treats / gems each day. An increase even up to 10 of each would be nice! And obvs the one extra for the wee gifting tree. Second- I’d like an easier way to do a daily collection on habitats. Going round the park with this many islands and habitats takes ages- and you can only collect enough coins to do a quick collection every other day. Third- on the gifting thing- it’d be nice to be able to do some sort of dragon trade thing with friends! Fourth- I’m saying again- the rewards on finding the banner bearers needs increasing coz at the moment it’s not a worthwhile exercise to search an entire park for 100000 reward 🤷🏼♀️
I think Deca have addressed the second and third things previously. The second would cut down on play time, which I think relates to who is willing to have their ads in the game (or something like that), so they're not too keen. And the third could make the game ridiculously easy, especially with the possibility of alt parks, so they weren't too keen on that either. But I'd like both myself! And for the fourth, I agree, and it'd be good for Deca as well, if they want us to play more. I never search for the banner bearers; they mostly just get in the way when I'm trying to find EC items and I'm only glad of it on the rare occasion they give me a gem. If there were more rewards - maybe a guest who gave etherium, or one who either guaranteed a gem or had a better chance of giving a gem/gems - I'd reconsider, but as it is now, they aren't worth it late game unless you have a lot of free time. Never thought of the first but I like it!
I would like the ability to pin gem and treat friends to the Gifts list. This would allow players to harvest gems or treats from friends without having that friend drop to the bottom of the list. The current reshuffling of names may cause me to miss a friend that I’ve pledged treats or gems to. Thank you for considering this suggestion! I don’t want to see any change that makes the game easier; this request would merely help us stay loyal to friends.
I would like to see more gemstone/crystalline dragons and habitats. More so crystalline habitats!!
I think Deca have explained previously that they don't want to add habitats because it could cause an imbalance in how quickly people can earn gems. Since it's possible to house one of every gem-earning dragon in the currently available habitats, if I'm remembering correctly, they weren't too keen to add more. And it is possible to get as many gemstone habitats as you want (in the main market), they just cost wishes/hundreds of gems. Perhaps one day we'll get enough habitats to house a normal and twin variant of every gem-earning dragon, or maybe if they add another gem-earning dragon they'll add another habitat or two, but I don't think it'll happen soon.
I would like to see more gemstone/crystalline dragons and habitats. More so crystalline habitats!!
I think Deca have explained previously that they don't want to add habitats because it could cause an imbalance in how quickly people can earn gems. Since it's possible to house one of every gem-earning dragon in the currently available habitats, if I'm remembering correctly, they weren't too keen to add more. And it is possible to get as many gemstone habitats as you want (in the main market), they just cost wishes/hundreds of gems. Perhaps one day we'll get enough habitats to house a normal and twin variant of every gem-earning dragon, or maybe if they add another gem-earning dragon they'll add another habitat or two, but I don't think it'll happen soon.
Would they ever consider making the extra Gemstone and Gemstone Reward habitats able to hold Crystalline dragons as well? That way it's not like they're giving us extra habitats, just allowing us to store different types with the same function.
I think Deca have explained previously that they don't want to add habitats because it could cause an imbalance in how quickly people can earn gems. Since it's possible to house one of every gem-earning dragon in the currently available habitats, if I'm remembering correctly, they weren't too keen to add more. And it is possible to get as many gemstone habitats as you want (in the main market), they just cost wishes/hundreds of gems. Perhaps one day we'll get enough habitats to house a normal and twin variant of every gem-earning dragon, or maybe if they add another gem-earning dragon they'll add another habitat or two, but I don't think it'll happen soon.
Would they ever consider making the extra Gemstone and Gemstone Reward habitats able to hold Crystalline dragons as well? That way it's not like they're giving us extra habitats, just allowing us to store different types with the same function.
Ooh, that would be fun! I don't think I've seen that suggested before. I can't think of any reason why they wouldn't do, though I'm not a game rep, so I don't know Deca outside of what they post publicly. Maybe adlerist would have a better idea of whether this is something they'd consider?
I think Deca have explained previously that they don't want to add habitats because it could cause an imbalance in how quickly people can earn gems. Since it's possible to house one of every gem-earning dragon in the currently available habitats, if I'm remembering correctly, they weren't too keen to add more. And it is possible to get as many gemstone habitats as you want (in the main market), they just cost wishes/hundreds of gems. Perhaps one day we'll get enough habitats to house a normal and twin variant of every gem-earning dragon, or maybe if they add another gem-earning dragon they'll add another habitat or two, but I don't think it'll happen soon.
Would they ever consider making the extra Gemstone and Gemstone Reward habitats able to hold Crystalline dragons as well? That way it's not like they're giving us extra habitats, just allowing us to store different types with the same function.
Would they ever consider making the extra Gemstone and Gemstone Reward habitats able to hold Crystalline dragons as well? That way it's not like they're giving us extra habitats, just allowing us to store different types with the same function.
Ooh, that would be fun! I don't think I've seen that suggested before. I can't think of any reason why they wouldn't do, though I'm not a game rep, so I don't know Deca outside of what they post publicly. Maybe adlerist would have a better idea of whether this is something they'd consider?
The Game Reps requested the inclusion of the Crystalline element to the Gemstone Habitat. This was also more recently suggested on Discord. However, there are a handful of Discord players who do not like elements being added to the habitats. To appease them, raising the four Crystalline Habitat caps to two, even with a higher gem price for the second ones, is a good solution for them. But for the majority of players in all the DV communities who greatly appreciate the habitat upgrades with additional elements, either a cap increase or adding the Crystalline element works fine.
Deca doesn’t want to increase gem production with more habitats, and creating new habitats is added work, so it appears the easiest thing to do is to add the Crystalline element to the Gemstone Habitat. Although we don’t know how the Gemstone Habitat is coded, and Gemstone/Crystalline dragons did cause a bug with the Vale’s Rift Habitats, so it may not be as simple as adding the cold element to the Snowflake Habitats.
Friend ID: adlerist#5274
Due to a potential limit on the number of friends a player can have before issues arise in the game, I will only be able to add Forum members. Thank you, for your understanding, and please consider joining us!
Deca doesn’t want to increase gem production with more habitats, and creating new habitats is added work, so it appears the easiest thing to do is to add the Crystalline element to the Gemstone Habitat. Although we don’t know how the Gemstone Habitat is coded, and Gemstone/Crystalline dragons did cause a bug with the Vale’s Rift Habitats, so it may not be as simple as adding the cold element to the Snowflake Habitats.
I'm surprised to hear that there are some players who don't want elements added, but hopefully DECA can find a solution that appeases a majority of the playerbase.
Also I know this suggestion has been made before but with the addition of another weather generator, I think it's worth bringing up the idea of Sun and Moon generators again. Their presence on an island would override the theme of the park, so if any dragons on that island have Day or Night forms, the Sun generator forces them into the Day form and the Moon generator forces them into the Night form. If the Breeding Cave is on that island then it will allow Day dragons to be bred when the Sun generator is present and Night dragons when the Moon generator is present. Their sole purpose is to have this feature so I wouldn't expect them to boost any elements. If they did have to boost elements I could see the Sun generator boosting the Light element 2% and the Moon generator boosting the Dark element 2%. I also would prefer if you could have as many as you want, unlike the Star generator. The one problem is having more than one on an island, I thought maybe this could be remedied by having it be one generator that you can switch between Sun and Moon, maybe instead it would be called the Time generator or something. Switching one on an island would switch every generator on that island, so it would be impossible to have 2 generators with opposite effects on the same island.
Also I know this suggestion has been made before but with the addition of another weather generator, I think it's worth bringing up the idea of Sun and Moon generators again. Their presence on an island would override the theme of the park, so if any dragons on that island have Day or Night forms, the Sun generator forces them into the Day form and the Moon generator forces them into the Night form. If the Breeding Cave is on that island then it will allow Day dragons to be bred when the Sun generator is present and Night dragons when the Moon generator is present. Their sole purpose is to have this feature so I wouldn't expect them to boost any elements. If they did have to boost elements I could see the Sun generator boosting the Light element 2% and the Moon generator boosting the Dark element 2%. I also would prefer if you could have as many as you want, unlike the Star generator. The one problem is having more than one on an island, I thought maybe this could be remedied by having it be one generator that you can switch between Sun and Moon, maybe instead it would be called the Time generator or something. Switching one on an island would switch every generator on that island, so it would be impossible to have 2 generators with opposite effects on the same island.
I like this idea a lot, Ford! Maybe the time building could be separate from the generators if it doesn’t have a DC boost or weather animation.
Friend ID: adlerist#5274
Due to a potential limit on the number of friends a player can have before issues arise in the game, I will only be able to add Forum members. Thank you, for your understanding, and please consider joining us!
Also I know this suggestion has been made before but with the addition of another weather generator, I think it's worth bringing up the idea of Sun and Moon generators again. Their presence on an island would override the theme of the park, so if any dragons on that island have Day or Night forms, the Sun generator forces them into the Day form and the Moon generator forces them into the Night form. If the Breeding Cave is on that island then it will allow Day dragons to be bred when the Sun generator is present and Night dragons when the Moon generator is present. Their sole purpose is to have this feature so I wouldn't expect them to boost any elements. If they did have to boost elements I could see the Sun generator boosting the Light element 2% and the Moon generator boosting the Dark element 2%. I also would prefer if you could have as many as you want, unlike the Star generator. The one problem is having more than one on an island, I thought maybe this could be remedied by having it be one generator that you can switch between Sun and Moon, maybe instead it would be called the Time generator or something. Switching one on an island would switch every generator on that island, so it would be impossible to have 2 generators with opposite effects on the same island.
Similarly to this idea, I'd like Moon and Sun Themes added to the Rift. They would serve the same function, the Moon Theme puts dragons in those habitats in their Night forms and the Sun Theme puts dragons in those habitats in their Day forms. This function could extend to the Dark and Light Themes in the Rift, but I specifically mention new themes because I'd like to see the island themes we have in the Park already brought over to the Rift. Non-primary element Rift themes can be released whenever their Park island counterparts are released and could be made available in the event market for EC but I'd prefer if they were just added to the Rift Market for Etherium with a limited timer until that event ends.
This is two ideas in one, but I'd like to see it all implemented, if DECA would be so kind :-*
Yay! More suggestions from me! I'd like to request that the Epic dragons in each of the houses that don't have their house elements, get them added. This includes, the 5 Olympus dragons, the 5 Aura dragons, and the Sixth Snowflake Dragon. And could the houses please be added to the Dragonarium? With this I'd like to ask for 1 of 3 things: 1. A house dragon island. It functions like the gemstone island, with five sections - one for each house. I see it being upgradable through a long period of time performed with fulfilling a certain number of Airship Dock contributions, up to 7 slots (with more added if DECA ever adds in more house dragons). 2. House dragon habitats, if the first suggestion occurs then it can just be the 2 elements that the main house dragon has. If the first suggestion never comes about, then it would need to be the 2 main elements of the house, + Olympus, + Aura, and for Icy Torrent, + Snowflake. 3. If the Dragonarium suggestion occurs, house dragon habitats that are the first habitats to hold dragons based on Dragonarium sections and not elements. It's what the Spooky, Paradise, and (kinda) Harmonious habitats always should've been.
Separate from the above: I'd like to call attention to the fact that the 777th and 800th dragons, Jackpot and Infinitum, are not part of the "Vintage" category in the Dragonarium, despite all the other milestone dragons being present.
Post by kaleni#0146 on Jun 22, 2024 9:01:16 GMT -6
Would Deca ever consider real money purchases that aren't Deca currency exchanges and RBC runes etc? I think they could encourage more purchases and possibly be more popular among players. It might also mean they could stop relying on things like really high EC prices for limiteds to get real money purchases in non-RBC events.
I've had a couple ideas that I've given in previous events such as allowing 2 claims per RBC if you activate it a second time, or a price to double DB/EH EC. But one idea I had just now is that they could have an option to spend real money to have EC transfer from one event to the next rather than being exchanged to DC. I rarely spend real money on games unless I want to support a developer but I would absolutely use that.
There could be a one-off price that's fairly cheap, maybe £2 or something, that transfers any leftover EC from the event that it was paid for to the event immediately after. And maybe there could be bundle prices like £8.50 for the next 5 event's leftover EC to be transfered over, or something like £20 to have it happen at the end of every event from then on. (These prices are just suggestions, I have no idea how reasonable they'd be.)
I basically thought of this because I've accidentally ended up with 20k EC to spare (I didn't realise buying the smallest Rift habitats would mark all 3 sizes as complete), which meant I spent probably about 200 gems on extra mini games that I didn't need to spend, and I really don't need any DC since I'm not going to be playing for long enough to care about getting all of the islands. But I'm sure I won't be the only one who'd appreciate this, and I think having non-currency real money purchases would get Deca more revenue. Some people would definitely complain, but as long as Deca didn't make the base, free-to-play game any harder as a result of the new IAPs, their complaints wouldn't be reasonable.
Post by dragonvale7690696 on Jul 12, 2024 5:19:00 GMT -6
Can you rework the house function in the rift? I don't see any point spending a certain amount only for xp and ~100 rift crystals. An idea could be a global leader board per house and then earn rewards for global placement every week or so.
With people currently frustrated at the Quadruple Leap Year Dragon's pitiful DC rate, I decided to bring up the 3 dragons I believe deserve a boost in their DC production rates the most:
Quadruple Leap Year: Should be higher than Triple Leap Year. The TLY Dragon's DC rate is about 10% more than the DLY's and the DLY's is nearly 25% more than the first LY's. This suggests a decay that would lead the QLY Dragon's DC rate to be close to 4% more than the TLY Dragon's with a final DC/min rate of around 1106 at level 20. Jackpot: Its name and design is a reference to slot machines and it was released as the 777th dragon which is a jackpot in slots. The dragon should have a high enough DC rate to reflect its inspiration. It might lack creativity but having its DC/min be 777 at level 20 is obviously extremely fitting. Triple Rainbow: The first Rainbow Dragon and the Double Rainbow Dragon match the Leap Year and Double Leap Year Dragon's DC production rates, but the Triple Rainbow Dragon doesn't fit this pattern and produces less DC/min than the Triple Leap Year Dragon does. The Triple Rainbow Dragon should produce 1063 DC/min at level 20 to match the Triple Leap Year Dragon.
Note: The numbers and math used in this suggestion reflect the numbers displayed on each respective dragon's page in-game and not the actual production of DC the algorithm rounds to.
Post by kaleni#0146 on Jul 18, 2024 4:31:07 GMT -6
I'm really glad about the use of the Poll Plaza again! It's been far too long. Hopefully this could mark the beginning of it being used at least semi-regularly again!
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What I'm not so keen on is there being a QYL evolution... styles/enhancements are right there. That'd be far more suitable given this is primarily just an aesthetics change, going by decawillow's comment. I assume it'll have a different name/description and possibly elements/earning rates but that isn't enough to justify a whole new dragon to collect imo, especially since breeding a second traited QYL will be so difficult. Imo the only reason why dragons should get evolutions is if the base relates to the evolution but isn't essentially the same dragon (which QYL 2.0 would be judging by decawillow's comment), and using the evolution mechanic makes more sense than a combo/style. I don't think it does in this case.
Last Edit: Jul 19, 2024 4:16:53 GMT -6 by kaleni#0146
(This isn’t event-related, I didn’t find a better thread to post in.)
My wishlist, if I could wield DragonVale magic…
1. More ornamental habitats. (I have ten homeless ornamental dragons. I like to keep a baby and a grownup version of every dragon, and I like to keep them in the habitat of their first element.)
2. More crystalline habitats. (I have eight homeless crystalline dragons, and they are forever stuck in the hibernation cave since they aren’t allowed in the omnitats, poor little dragons.)
3. An Aura island theme.
4. Finish the collection of the golden hybrids.
5. Make an Ellie friend icon, and icons of the other missing wizards, in the friend icons section
6. Let crackle’s hidden form show in the dragon pop up window in the habitat, like the other hidden dragons. (You can only see it in the dragonarium.)
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